Age of Ascent — Whitepaper
1. Overview
Age of Ascent is a multi-phase NFT ecosystem built around four interconnected relic lines and a unified character collection of 1,111 souls. Each phase expands the power scale and deepens the competitive hierarchy of the world.
The four mint phases are:
- Phase I — Characters (1,111 supply, main collection)
- Phase II — Weapons
- Phase III — Fruits
- Phase IV — Abilities
All phases belong to a single on-chain collection. This ensures holder detection is straightforward, rarity economics stay unified, and future gameplay or utility can reference one canonical collection.
2. Mint Phases
2.1 Phase I — Characters (Main Collection, 1,111 Supply)
The character collection is the core cast of Age of Ascent. Each character belongs to a faction and carries a rarity rank that directly influences the climb toward Godhood.
Character rarities:
- Legendary
- Epic
- Rare
- Common
This phase establishes the base identity and long-term avatar of every holder. Legendary characters are the hardest gate in the Godhood path and are intentionally limited.
2.2 Phase II — Weapons
Weapon NFTs represent offensive dominance and are essential for completing the Weapon slot in the God Set.
Weapon tiers:
- Apex
- High
- Standard
Apex Weapons are the highest tier and are required for the Weapon slot in The Gods system.
2.3 Phase III — Fruits
Fruit NFTs represent transformative power and higher-order abilities within the AoA world. They are the key ingredient for the Fruit slot in a God Set.
Fruit tiers:
- God-tire
- Unique
- Rare
God-tire Fruits are the highest tier and are required for the Fruit slot in The Gods system.
2.4 Phase IV — Abilities
Ability NFTs are the final layer of the power structure. They represent core Strength Abilities such as Beast Spirit, Shadow Veil, and others.
Any Ability is sufficient for the Ability slot in The Gods system. This phase completes the progression and allows God Sets to be finished.
3. The Gods System
The Gods are the highest-ranking holders in Age of Ascent. A wallet becomes one of The Gods by holding a complete God Set inside a single address.
To achieve Godhood, a holder must own all of the following at the same time:
- Legendary Character (any Legendary from the main character collection)
- God-tire Fruit
- Apex Weapon
- Any Ability
All four items must be present in one wallet simultaneously. The AoA dashboard automatically detects when all slots are filled and marks the wallet as a God. If any piece is sold or transferred, the God status is lost until the full set is reassembled.
4. Ranking System
The Gods ranking is time-based. It is not about who has the rarest set; it is about who can hold the God title the longest without breaking their set.
When a wallet completes all four required items, a timer starts for that wallet. The timer tracks God Time — the cumulative duration for which the wallet continuously holds a valid God Set.
Ranking rules:
- God Time increases as long as the wallet keeps all four required NFTs.
- If any required NFT is moved out of the wallet, God Time freezes and the wallet immediately loses active God status.
- If the wallet later completes the set again, the timer resumes from the previous God Time value (it does not reset), creating a cumulative holding score.
- Global ranking is determined first by total God Time. In the event of a tie, the earliest initial completion timestamp breaks ties.
In simple terms: the wallets that hold the God status for the longest total time sit at the top of the Hall of Ascension.
The very first wallet to ever complete a valid God Set is recognized as the First God, but ranking over the long term is driven by how long a wallet is willing to hold onto Godhood.
5. Rewards System
5.1 Time-Weighted Percentage Rewards
Wallets that hold a complete God Set are eligible for ongoing percentage-based rewards from the ecosystem. The rewards are time-weighted: the longer a wallet maintains active God status, the higher its effective share in the distribution.
Intended reward sources include:
- Secondary royalty allocations reserved for God rewards
- Mint-phase bonus pools
- Seasonal ecosystem or event-based reward pools
Conceptual split:
- Base Pool: Shared between all active Gods, proportional to God Time.
- Top Rank Pool: An additional layer reserved for the top-ranked Gods (by God Time).
- Loyalty Boost: Extra weighting for wallets that maintain an uninterrupted God streak over long periods.
If a wallet breaks the set (sells or moves out any required NFT), its God Time stops increasing and the wallet stops receiving active rewards until it regains God status.
5.2 First God Bonus
The first wallet to complete the full God Set receives a permanent bonus, separate from the time-based ranking:
- A lifetime multiplier applied to that wallet’s reward share when it is an active God.
- A unique on-chain “First God” badge (non-transferable).
- Permanent highlight in the Hall of Ascension as the first wallet to reach Godhood.
The First God bonus is a one-time historical advantage; the ongoing ranking and rewards remain driven primarily by accumulated God Time.
5.3 Seasonal Challenges
Seasonal content can be introduced to keep competition active around God Time and encourage both new and existing holders to pursue Godhood:
- Time-limited challenges that reward wallets with the longest God streaks in a season.
- Faction-based leaderboards influenced by how many Gods belong to each faction.
- Special cosmetic or lore-focused drops for top Gods during specific seasons.
- Experimental rulesets where certain relic combinations receive temporary boosts.
Seasonal systems allow non-God holders to climb toward Godhood and introduce new strategic decisions for current Gods about when to hold, upgrade, or rebalance their sets.
6. Holder Value Structure
6.1 Unified Collection Design
All four phases—Characters, Weapons, Fruits, Abilities—are minted under the same on-chain collection. This is intentional for:
- Simple, reliable holder verification via a single collection ID.
- Unified branding and searchability on marketplaces.
- Shared rarity economy across all phases.
- Clean, single-collection future integrations (games, tools, or external platforms).
6.2 Role of Characters
Characters are the core identity of Age of Ascent. Legendary Characters, in particular, are the bottleneck for Godhood and act as the main anchor of prestige for each wallet. Their limited supply means they control how many Gods can exist at any given time.
6.3 Role of Weapons, Fruits, and Abilities
Weapons, Fruits, and Abilities form the three relic lines that complete a God Set:
- Weapons: Offensive capability; Apex tier required for Godhood.
- Fruits: Transformative power; God-tire tier required for Godhood.
- Abilities: Core Strength Abilities; any Ability completes the final slot.
Because Godhood requires all four types, demand for each line increases as more wallets attempt to complete their sets. The time-based ranking further incentivizes long-term holding once a set is complete.
7. Hall of Ascension
The Hall of Ascension is a publicly visible leaderboard that tracks wallets recognized as Gods and displays their status. It integrates with the on-chain data through the same holder detection logic and highlights:
- Wallet rank based on total accumulated God Time.
- Shortened wallet address for display.
- Which Legendary, Fruit, Weapon, and Ability form their current God Set.
- Current God streak (how long the set has remained unbroken).
- Special titles such as First God or seasonal achievements.
A simplified example of the data presentation:
| Rank | Wallet | God Time | Legendary | Fruit | Weapon | Ability | Status |
|---|---|---|---|---|---|---|---|
| #1 | Wallet_xxx... | 120 days | Legendary #0001 | Fruit #001 (God-tire) | Weapon #001 (Apex) | Ability: Beast Spirit | First God |
| #2 | Wallet_yyy... | 95 days | Legendary #0005 | Fruit #003 (God-tire) | Weapon #007 (Apex) | Ability: Shadow Veil | God |
The actual Hall of Ascension page uses live on-chain data and updates whenever wallets gain or lose active God status, and as their God Time increases.
8. Roadmap (Updated)
Phase I — Character Mint (1,111)
- Mint and launch of the 1,111-character collection.
- Creation of the unified Age of Ascent collection ID on-chain.
- Deployment of the wallet-gated character gallery.
- Activation of GlobalID-based ordering and display.
Phase II — Weapon Mint
- Mint of the Weapon collection under the same collection ID.
- Activation of Weapon slot in the dashboard.
- Integration of Weapon tiers (Standard, High, Apex) into the UI and The Gods logic.
Phase III — Fruit Mint
- Mint of the Fruit collection under the same collection ID.
- Activation of Fruit slot in the dashboard.
- Integration of Fruit tiers (Rare, Unique, God-tire) into The Gods logic.
Phase IV — Ability Mint
- Mint of the Ability collection under the same collection ID.
- Activation of Ability slot in the dashboard.
- Enabling full God Set detection and time-based God ranking.
- Launch of the Hall of Ascension and the initial God reward structure.
Beyond Phase IV
- Seasonal events, challenges, and faction-based competitions.
- Expanding lore, media, and potential gameplay integrations.
- Iterative balancing of God rewards and ranking rules as the ecosystem grows.